The multi-player game refines the violence into a free-for-all death match that still goes basically unchallenged as the pinnacle of network gaming. The single player levels are gothic masterpieces of dark corridors, tortured bodies, expansive rooms, lava pools, and the most wicked looking baddies this side of a Clive Barker movie. ![]() ![]() That isn't to say there won't be patches to Mac version, but it does mean that Mac Q2 will always have the same features and be network compatible with the PC version. Gradually, id remedied all these problems, culminating in the final release, Quake II 3.20, which is what we're getting straight out of the door. The first Q2 release was painfully buggy, had poor network code and no dedicated death match levels, and was missing obvious features like being able to see an opponent's weapon, features that had been around for years in games like Marathon Infinity. It is important to note that the version of Q2 that we're getting is not the same one that PC players got the first time around. In a nutshell, id managed to perfectly refine their formula for first person shooters and the result is the version of Quake II that has been ported to the Mac. ![]() Despite the fact that Unreal has been out for a year and that Quake III Test is already burning up LANs everywhere, Quake II is still a damn good game.
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